General |
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Report Cheaters | Here you can privately report cheaters. Only administrators can see your reports. |
Support/Help | A section where you can report bugs or seek game assistance. |
Invite Friends | Allows you to send an email to friends and invite them to play the game. |
Bonus Turns | Where you collect bonuses. For each bonus collected you receive free turns. (Premium Accounts collect bonuses automatically) |
Change Log | A section that lists out all the major changes to the game and when they were implemented. |
Manual | Brings you here. |
Messages | Another link to check/send your in game messages. You can also click on the envelope under the stat bar to check/send messages. |
Game Info | Lists out % information on Military, Buildings and other important information within the game. |
Cheaters/Terrorists | A list of States that have been caught cheating in the game. |
Recruitment | This page shows States that are seeking a Nation or Nations that are seeking members. You can add your state to the list by going to the preferences tab and clicking on Seek Nation. |
Home News | Everything that happened to your state since your last login shows up here. This includes: Attacks, Market sales, War declarations, Intelligence operations, and Adminstrator notifications. |
News archive | Here you can view everything that has happened to your state from the past 7 days. |
State Search | Allows you to search for states using a state name or number, the search shows: Rank, Land, Nation, and Networth. |
Tax and Production | Here you can change the tax rate and the industrial production of your state. |
Missions | Missions are simple tasks created for new members to work on to help them learn the games functions. Only members who have
been here for 3 months or less can see the Missions tab. After each mission is completed the user can claim a reward. They are as follows: 1) 100,000 Free Money 2) 20 Free Turns 3) 100,000 Free Food 4) 25 Free CS 5) 35 Free Turns 6) 100,000 Free Infantry 7) 50 Free Turns & 50,000 Free Food 8) 100,000 Free Spies 9) 100,000 Free Money 10) 25 Free CS |
Your Overview | Here you can find everything you want to know about your state. |
State Scores | Shows 50 states in your score range as well as the top 10 players in Nation-Wars. |
All State Scores | Allows you to search through all the players in Nation-Wars by networth. Rankings are grouped in 100's. |
Global Overview | Allows you to see how other players are building their land. |
Global Military | Allows you to see what other players are using for military units. (Premium Account users only) |
Live Stats | Gives you up to date statistics from within the game. (Premium Account users only) |
Structuring |
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Build | Allows you to choose how you dispense your land. Usually people run strategies in which they build all of one or two types of buildings. |
Destroy | Allows you to destroy previously built structures. Usually done after land grabs to keep your strategy pure. |
Expand | Each turn spent expanding gives you a small portion of land. As you obtain more land, the amount of land you recieve from expanding decreases. Land grabbing is usually more effective than expanding. |
Economics |
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Personal Bank | You can have up to 50 billion dollars in your personal bank. The money in your bank is protected and cannot be destroyed by or lost to another state. |
Cash | Allows you to spend turns cashing, each turn you spend cashing gives you a 75% raise in income for that turn. This is a good way for cashers to gain more money per turn. Similar to research for techers. |
Black Market | A market available to all players, price never fluctuates and an unlimited amount of goods are available here. However the price is much higher here than on the Public Market. |
Public Market | Goods here bring a bigger profit for the seller, and a buyer recieves the goods at a cheaper price than the Black Market. However real players place their supplies on the Public Market and shortages will occur. Placing goods on the market takes 1 turn and the time for goods to arrive on public market varies from 3 to 6 hours. Unsold goods can be retrieved from the market for a 7.5% penalty. |
Research | Techers can use this option to gain 75% more science points per turn. Similar to the cash for cashers |
Military |
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Attack | Once you leave protection (turn 200), you can begin attacking people for land or to inflict harm upon them. Refer to different attacks and effective land grabbing. (Note: Once you reach turn 200 you can also be attacked by other players) |
GDN | A program your state can join to prevent being attacked by much higher or lower states. States more then double your networth or less then half your NW cannot attack you and you cannot attack them. This ONLY applies to attacks outside of war. Cannot have made an attack within the past 2 days to join. |
Global Events | Allows you to view attacks done on your state or other states in the game. You can search by nation or by state. Always check the global events of the state you are about to attack for land. (The less that state has been attacked, the more land you will receive if you are victorious.) |
Spy | Puts your spies against your opponents in order to do specific spy operations, refer to spy operations. There is a large random factor as to whether or not you will be caught. |
Refuel | Refueling regains attack and spy readiness by 75%. Useful during war times. |
TDN | When you are in TDN players with less then half your networth, or more then double your networth cannot ruin your state with harmful spy-ops. Especially useful when you play at the top. Only protects during non-war times. Cannot have made an attack withing the past 2 days to join. |
Upgrades | Very key part of the game that allows you to train your units. Each level gains you 10% more effective units, but the upkeep is raised by 10% as well. A top state has every unit they use upgraded to level 8. The more units you have of the military you are upgrading, the more expensive each upgrade becomes, so it is recommended to upgrade before purchasing units. |
Nation |
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Nation Scores | Ranks nations by networth, land, networth killed, and/or members. |
Global News | Here you can see what happened within the game from the past 7 days. News includes: Wars, Peace, New nations, and Destroyed nations |
Local News | Here you can see what has happened to your own nation from the past 7 days. News includes: New members, market buys and sales, leaving members, and personal wars/peace declarations. |
Members | This will list out all your members in the nation. You are also able to view each states overview from this location as long as you have the priv to do so. |
Headquarters | This page is the HQ of your nation. In this page you are able to do an assortment of things that are listed below. * Bank - This is your nations money that is collected from taxes. You are able to change the tax rate from this page too. * Black Market - You are able to purchase goods for the nation but at a higher price then the Public Market. Goods are unlimited. * Foreign Relations - Here you are able to Declare Sanctions and or War. See the section of the manual that describes what each of these functions are used for. * Land Overview - This shows you a graph of how the land in your nation is divided up. * Member Administration - From this page you are able to change your members titles and give them privs as long as you have the power to do so. * Nation Forums - This is a set of forums for just your nation. * National Army - National Army is the nations army that assists you and each of your members when they attack or defend from an attack. You can set the amount of dispatch you would like, up to 50% max. * Public Market - Just like the Black Market except goods are cheaper to purchase. But supply is limited to what other members are selling. * Recruitment - This is where you accept or decline members who apply to join your nation. You can also send out a game wide message to all states not currently in a nation to join your nation. * Setup - This is where you can change your nations password and also add a banner for your nation. * Technology Center - This page is where you designate your tech to advance certain Strategies. * Urgent National Message - You can send out a urgent message to your nation members and they will see it as soon as they log in. * United Nations - A list of options as long as your nation is a member of the UN. See United Nations in the manual for further information on this feature. * Leave Your Nation - Go here if you wish to leave your nation. If you are the leader it will ask you to leave the nation to another member. If you are alone it will destroy the nation when you leave it. |
Preferences | Go here if you wish to change your preferences in the game. |
Chat Box | This is a link that will open a pop up window displaying the cbox from the forums. |
Nation ChatBox | A pop up window with a chat box for your nation only. This allows members to instantly chat between them. |
NW Portal | A separate section of the game that displays past scores and other useful information. |
Change State | If you died in a war and needed to create a new state there may be times you wish to log into your old state. This tab allows that to happen. |
Forums | A link to the main forums for the game where many members go to talk about wars and other topics happening inside and outside the game. |
Logout | Logs you out and ends your session in the game. |
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Nations | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A nation in Nation-Wars is a collection of people who play the game together. It is similar to a team. It is almost impossible to do well in Nation-Wars unless you either create or join an existing nation. Benefits of being in a nation include National Army support and technology support. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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To create a nation look at the menu on the left hand side of the page. Click on 'Create/Join Nation.' Here you will find the options to create a nation, display a list of all existing nations, or join an existing nation. To create a nation click on create nation and give your nation a name, a password, and a nation tag that will be seen on the score list to identify a state to a particular nation. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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There are several ways to join an existing nation. You can look through the nation by selecting the join/create nation tab. If you find a nation you like you can apply for membership. The leader of the nation will view the application and decide on acceptance. If you have the password you can simply enter that. If you would like a Nation to find you simply go to the preferences tab and click on seek nation. Nations will contact you if interested. Most nations have a website or a person to contact to join the nation. You can always check and see who is currently recruiting members on the 'Join A Nation' page and be accepted into the nation that way. When accepted into a nation the page 'Join A Nation' will be replaced with 'Headquarters.' Here you can see all the people in your nation and what priviliges they have. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Technology is one of the major benefits of being in a nation. It can be viewed at the development page. Technology basically makes states more productive. As the amount of land a nation owns increases, the more technology is needed to keep technology levels at the maximum level. Listed below are listed the nation technologies and their maximum limits. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example Strategies |
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This will guide you through your first 300 turns or so for a casher strategy.
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This will guide you through your first 400 turns or so for a farmer strategy.
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This will guide you through your first 500 turns as a techer.
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This will guide you through your first 300 turns or so for a Indy strategy.
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